Files
proxy/internal/app/operation.go
T

267 lines
7.6 KiB
Go

package app
// StatusKind gives presentation layers semantics without requiring them to
// inspect user-facing status text.
type StatusKind uint8
const (
StatusProgress StatusKind = iota + 1
StatusSuccess
StatusError
StatusBlocked
)
// OperationStatus is concise status text related to an optional Target.
type OperationStatus struct {
Kind StatusKind
Summary string
TargetID string
}
// Confirmation is a structured, safe-default decision. Presentation layers
// render these fields but never infer confirmation state from their wording.
type Confirmation struct {
Title string
Summary string
Details []string
ConfirmLabel string
CancelLabel string
HighImpact bool
}
// TargetProgressPhase describes one Target's part in an operation stream.
type TargetProgressPhase uint8
const (
TargetProgressRunning TargetProgressPhase = iota + 1
TargetProgressSucceeded
TargetProgressFailed
)
// OperationState is a closed tagged set. Its concrete value makes an update
// exactly one of running, confirmation, succeeded, failed, or closed.
type OperationState interface {
operationState()
}
type operationRunning struct {
status OperationStatus
progress []TargetProgress
}
func (operationRunning) operationState() {}
type operationConfirmation struct{ request Confirmation }
func (operationConfirmation) operationState() {}
type operationSucceeded struct {
status OperationStatus
progress []TargetProgress
}
func (operationSucceeded) operationState() {}
type operationFailed struct {
status OperationStatus
progress []TargetProgress
firstFailedTargetID string
err error
}
func (operationFailed) operationState() {}
type operationClosed struct{ status OperationStatus }
func (operationClosed) operationState() {}
// OperationUpdate is the common progressive contract used by interactive
// detection, Target mutation, and Active Profile transition operations. Build
// values with the constructors below so contradictory states are unrepresentable.
type OperationUpdate struct {
Snapshot Snapshot
State OperationState
}
func RunningOperationUpdate(snapshot Snapshot, status OperationStatus, progress []TargetProgress) OperationUpdate {
status.Kind = StatusProgress
return OperationUpdate{Snapshot: snapshot, State: operationRunning{status: status, progress: cloneProgress(progress)}}
}
func ConfirmationOperationUpdate(snapshot Snapshot, request Confirmation) OperationUpdate {
return OperationUpdate{Snapshot: snapshot, State: operationConfirmation{request: request}}
}
func SucceededOperationUpdate(snapshot Snapshot, status OperationStatus, progress []TargetProgress) OperationUpdate {
status.Kind = StatusSuccess
return OperationUpdate{Snapshot: snapshot, State: operationSucceeded{status: status, progress: cloneProgress(progress)}}
}
func FailedOperationUpdate(snapshot Snapshot, status OperationStatus, progress []TargetProgress, firstFailedTargetID string, err error) OperationUpdate {
status.Kind = StatusError
return OperationUpdate{Snapshot: snapshot, State: operationFailed{
status: status, progress: cloneProgress(progress), firstFailedTargetID: firstFailedTargetID, err: err,
}}
}
// ClosedOperationUpdate reports a request that cannot start, such as an
// overlapping interactive operation. It is terminal and has no progress or
// error payload.
func ClosedOperationUpdate(snapshot Snapshot, status OperationStatus) OperationUpdate {
status.Kind = StatusBlocked
return OperationUpdate{Snapshot: snapshot, State: operationClosed{status: status}}
}
func cloneProgress(progress []TargetProgress) []TargetProgress {
return append([]TargetProgress(nil), progress...)
}
func (u OperationUpdate) Status() OperationStatus {
switch state := u.State.(type) {
case operationRunning:
return state.status
case operationSucceeded:
return state.status
case operationFailed:
return state.status
case operationClosed:
return state.status
default:
return OperationStatus{}
}
}
func (u OperationUpdate) Progress() []TargetProgress {
switch state := u.State.(type) {
case operationRunning:
return cloneProgress(state.progress)
case operationSucceeded:
return cloneProgress(state.progress)
case operationFailed:
return cloneProgress(state.progress)
default:
return nil
}
}
func (u OperationUpdate) Confirmation() *Confirmation {
state, ok := u.State.(operationConfirmation)
if !ok {
return nil
}
request := state.request
request.Details = append([]string(nil), request.Details...)
return &request
}
func (u OperationUpdate) Err() error {
if state, ok := u.State.(operationFailed); ok {
return state.err
}
return nil
}
func (u OperationUpdate) FirstFailedTargetID() string {
if state, ok := u.State.(operationFailed); ok {
return state.firstFailedTargetID
}
return ""
}
func (u OperationUpdate) IsRunning() bool {
_, ok := u.State.(operationRunning)
return ok
}
func (u OperationUpdate) IsConfirmation() bool {
_, ok := u.State.(operationConfirmation)
return ok
}
func (u OperationUpdate) IsSucceeded() bool {
_, ok := u.State.(operationSucceeded)
return ok
}
func (u OperationUpdate) IsFailed() bool {
_, ok := u.State.(operationFailed)
return ok
}
func (u OperationUpdate) IsTerminal() bool { return !u.IsRunning() }
// OperationStream exposes the useful initial frame synchronously and all
// subsequent structured changes through Updates. Updates closes after a
// terminal update.
type OperationStream struct {
Snapshot Snapshot
Updates <-chan OperationUpdate
}
// InteractiveModule is the presentation-independent Application seam used by
// the TUI. Module.Dispatch remains available for synchronous callers.
type InteractiveModule interface {
Module
StartOperation(Intent) OperationStream
}
// StartOperation returns before dispatch serialization is acquired. This keeps
// Bubble Tea Update non-blocking even when a synchronous caller currently owns
// the serialized Application entry.
func (a *Application) StartOperation(intent Intent) OperationStream {
initial := a.Snapshot()
a.interactiveMu.Lock()
if a.interactiveOperation {
a.interactiveMu.Unlock()
updates := make(chan OperationUpdate, 1)
updates <- ClosedOperationUpdate(initial, OperationStatus{
Summary: "Another system operation is already in progress",
})
close(updates)
return OperationStream{Snapshot: initial, Updates: updates}
}
a.interactiveOperation = true
a.interactiveMu.Unlock()
updates := make(chan OperationUpdate, 2*len(a.targets)+2)
go func() {
defer close(updates)
defer a.finishInteractiveOperation()
final := a.dispatch(intent, func(result Result) {
updates <- runningOperationUpdate(result)
})
updates <- terminalOperationUpdate(final)
}()
return OperationStream{Snapshot: initial, Updates: updates}
}
func (a *Application) finishInteractiveOperation() {
a.interactiveMu.Lock()
a.interactiveOperation = false
a.interactiveMu.Unlock()
}
func runningOperationUpdate(result Result) OperationUpdate {
if result.ConfirmationRequest != nil {
return ConfirmationOperationUpdate(result.Snapshot, *result.ConfirmationRequest)
}
return RunningOperationUpdate(result.Snapshot, result.Status, result.Progress)
}
func terminalOperationUpdate(result Result) OperationUpdate {
if result.ConfirmationRequest != nil {
return ConfirmationOperationUpdate(result.Snapshot, *result.ConfirmationRequest)
}
status := result.Status
if result.Err != nil {
if status.Summary == "" {
status.Summary = "Operation failed"
}
return FailedOperationUpdate(result.Snapshot, status, result.Progress, result.FirstFailedTargetID, result.Err)
}
if status.Summary == "" {
status.Summary = result.Notice
}
return SucceededOperationUpdate(result.Snapshot, status, result.Progress)
}