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https://github.com/clash-verge-rev/clash-verge-rev.git
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This prevents the runtime from spawning an excessive number of threads on high-end CPUs, reducing memory footprint and context switching. Introduces a dynamic cap for worker threads (max 16) and scales blocking threads proportionally. Includes thread naming for diagnostics.
30 lines
986 B
Rust
Executable File
30 lines
986 B
Rust
Executable File
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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use std::sync::atomic::{AtomicUsize, Ordering};
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fn main() {
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let default_parallelism = std::thread::available_parallelism().map(|n| n.get()).unwrap_or(1);
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let worker_limit = std::cmp::min(default_parallelism, 16);
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let blocking_limit = 4 * worker_limit;
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#[allow(clippy::unwrap_used)]
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let tokio_runtime = tokio::runtime::Builder::new_multi_thread()
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.worker_threads(worker_limit)
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.max_blocking_threads(blocking_limit)
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.enable_all()
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.thread_name_fn(|| {
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static ATOMIC_ID: AtomicUsize = AtomicUsize::new(0);
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let id = ATOMIC_ID.fetch_add(1, Ordering::SeqCst);
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format!("clash-verge-runtime-{id}")
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})
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.build()
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.unwrap();
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let tokio_handle = tokio_runtime.handle();
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tauri::async_runtime::set(tokio_handle.clone());
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#[cfg(feature = "tokio-trace")]
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console_subscriber::init();
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app_lib::run();
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}
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